Sci-Fi Armor#

Armor provides a DEF bonus and a damage threshold, at the cost of an AGI/DEX penalty based on how restrictive it is. Some armor includes built-in upgrades or special properties.

DEF Bonus — Added to the wearer’s DEF score. AGI/DEX Penalty — Applied to AGI and DEX. Bulkier armor restricts movement more.

Armor#

NameNotes
Basic P-SuitPressurized. 1hr oxygen. Minimum protection for airless environments.
Classic EvosuitSpace suit. Popular among pilots and hazardous atmosphere workers.
Combat VestSimple, effective protective vest. No AGI/DEX penalty.
Light Combat VestConcealable. Lower profile version of the combat vest.
Padded Flight SuitPartial Resistance: Burn. More protection than a standard coverall.
Scav GearGrants an extra body slot and +50 max carry weight.
Site Safety GearBasic corporate-approved protective gear.
NameNotes
Combat EvosuitSpace suit. Targeting HUD. Designed for tactical use.
Enforcer ArmorNo-frills armor favored by private security.
EVA SuitAn early model space suit well equipped but bulky.
Security Flight SuitBuilt-in coms. Tactical variation of the padded flight suit.
Ultraweave EvosuitSpace suit. Partial Resistance: Sonic, Toxin. Most advanced Evosuit available.

Light Armor#

Basic P-Suit

Basic P-Suit#

–Cr — +2 DEF — -1 AGI/DEX — 20lbs — 20pts — Pressurized

Upgrades: Local Coms, 1hr Oxygen Microtank

A basic unarmored pressure suit providing the bare minimum for work in environments with no or dangerous atmospheres.

Classic Evosuit

Classic Evosuit#

–Cr — +3 DEF — -1 AGI/DEX — 20lbs — 20pts — Space Suit

Upgrades: Local Coms

The lightest and cheapest of the Evosuit lineup, mass manufactured in staggering numbers. Popular among small craft pilots and those who work in settlements with hazardous atmospheres.

Combat Vest

Combat Vest#

–Cr — +3 DEF — -0 AGI/DEX — 18lbs — 25pts

A simple, effective, tried and true ballistic vest.

Light Combat Vest

Light Combat Vest#

–Cr — +2 DEF — -0 AGI/DEX — 12lbs — 15pts — Concealable

Similar to the combat vest but lighter and with a lower profile.

Padded Flight Suit

Padded Flight Suit#

–Cr — +1 DEF — -0 AGI/DEX — 10lbs — 15pts — Partial Resistance: Burn

A padded version of a basic flight suit offering a bit more protection than a standard coverall.

Scav Gear

Scav Gear#

–Cr — +2 DEF — -0 AGI/DEX — 15lbs — 15pts

Special: Gain an additional body slot (chest, back, or belt), +50 max carry weight

Scavengers throughout the galaxy have found many ways to carry everything all at once.

Site Safety Gear

Site Safety Gear#

–Cr — +1 DEF — -0 AGI/DEX — 4lbs — 10pts

The most basic gear approved by all corporate health and safety groups.

Heavy Armor#

Combat Evosuit

Combat Evosuit#

–Cr — +5 DEF — -1 AGI/DEX — 50lbs — 40pts — Space Suit

Upgrades: Targeting HUD, Emergency Shank

A more durable version of the Classic Evosuit, intended for tactical use.

Enforcer Armor

Enforcer Armor#

–Cr — +5 DEF — -1 AGI/DEX — 20lbs — 40pts

A no-frills armor set often used by private security details.

EVA Suit

EVA Suit#

–Cr — +6 DEF — -2 AGI/DEX — 200lbs — 80pts — Battery [Medium], Space Suit

Upgrades:Local Coms, SAFER Unit

An early model multi-layered space suit designed primarily for maintenance spacewalks. The attatched backpack includes a 5hr oxygen tank, SAFER unit, and medium battery power source. The user cannot equip items to the head, gloves, legs, or back while wearing this space suit.

Security Flight Suit

Security Flight Suit#

–Cr — +4 DEF — -1 AGI/DEX — 12lbs — 20pts

Upgrades: Local Coms

A variation of the padded flight suit designed for tactical use.

Ultraweave Evosuit

Ultraweave Evosuit#

–Cr — +7 DEF — -1 AGI/DEX — 35lbs — 55pts — Space SuitPartial Resistance: Sonic, Toxin

Upgrades: Local Coms

The most advanced Evosuit available, using a state of the art multilayered high durability fabrics.


Armor Upgrades#

UpgradeNotes
Auto-InjectorNeck slot. Auto-administers a preloaded injector on trauma.
Chameleon UnitActive camouflage system.
Emergency ShankArm slot. Single-use ranged or melee weapon.
Hazard HUDHelmet [HUD]. Lowers hazard detection checks within 10ft.
Local ComsHelmet [ear]. Short range encrypted radio coms.
MeBN HUDHelmet [HUD]. Matches faces to bounties on the Mark’em Bounty Network.
SAFER UnitBack. A propulsion unit for navigating in zero gravity.
Targeting HUDHelmet [HUD]. Lock on to lower target number for ranged attacks.

Armor Upgrades#

Auto-Injector

Auto-Injector#

–Cr — 0lbs — Neck

Automatically administers a preloaded medication for 0 AP when sufficient trauma is detected. Can be loaded with any injector such as ARA-5, Pain Suppressant, or Vitaboost. Takes up the Neck body slot.

Chameleon Unit

Chameleon Unit#

–Cr — 12lbs — 20pts — Battery [Medium] — Back

An active camouflage system that alters the appearance of an armor according to its surroundings. Costs 2 AP to activate and lasts 2d4 rounds. Provides a minor advantage to stealth checks to remain unseen. The system utilizes a backpack and series of low density projector arrays, both of which must be integrated ginto the armor. Takes up the back body slot. Runs on a medium battery, and requires one supply roll per activation.

Emergency Shank

Emergency Shank#

–Cr — 1lbs — 20pts — Arm

Attaches to a wrist. Can be fired once at normal range (15ft) or used as a melee weapon once extended (1 AP). Tales up the arms body slot.

Hazard HUD

Hazard HUD#

–Cr — 0lbs — Lvl 1 Encryption — Head [HUD]

A passive HUD that grants a minor advantage to detect or notice hazardous terrain, environments, and traps within 10ft. Displays a simple description of the hazard type.

Heads Up Display (HUD)#

Heads Up Displays, or HUDs, are helmet upgrades that add a display layer to a visor, screen, or lense. They occupy a sublet of the head body slot — Head [HUD] — and as such can be paired with other helmet upgrades that do n ot occupy the [HUD] slot, such as com units. A HUD can be paired with any kind of helmet that has a visor, lenses, screen, or other viewport that the display system can overlay. Primary hardware and necessary sensors are integrated directly into the helmet, usually including a small camera to intake relative data.

Local Coms

Local Coms#

–Cr — 0lbs — Lvl 2 Encryption — Head [Coms]

Short range radios used to communicate via encrypted direct channels. Takes up the head [coms] subslot.

MeBN HUD

MeBN HUD#

–Cr — 0lbs — Lvl 1 Encryption — Head [HUD]

A passive HUD that compares facial IDs to contracts on the Mark’em Bounty Network. Must have line of sight on a target within 30ft to make an accurate reading. Can be tricked by changes in appearance or lack of description/ID in the contract. Displays information related to any bounty placed on matching IDs — does not guarantee a match, further investigation may be needed.

Heads Up Display (HUD)#

Heads Up Displays, or HUDs, are helmet upgrades that add a display layer to a visor, screen, or lense. They occupy a sublet of the head body slot — Head [HUD] — and as such can be paired with other helmet upgrades that do n ot occupy the [HUD] slot, such as com units. A HUD can be paired with any kind of helmet that has a visor, lenses, screen, or other viewport that the display system can overlay. Primary hardware and necessary sensors are integrated directly into the helmet, usually including a small camera to intake relative data.

SAFER Unit

SAFER Unit#

–Cr — 40lbs — Battery [Medium], Bulky — Back

Simplified Aid For EVA Rescue unit

An early model propulsion unit for navigating in 0 gravity when separated from the spacecraft. Activate for 2 AP to push the user in any direction 10ft per round until collision with another object. Each activation requires one supply roll. Requires a medium battery to operate. Takes up the back body slot.

Targeting HUD

Targeting HUD#

–Cr — 0lbs — Lvl 1 Encryption — Head [HUD]

Can spend 1 AP to lock on to a target and gain a minor advantage to attacks made against that target. Displays a reticle that remains locked on until deactivated, the signal is disrupted, the target is destroyed, or line of sight is lost for one full round. Attacks made against a target you are not locked on to while the HUD is active on another target are at a disadvantage. Deactivating the display costs 1 AP.

Heads Up Display (HUD)#

Heads Up Displays, or HUDs, are helmet upgrades that add a display layer to a visor, screen, or lense. They occupy a sublet of the head body slot — Head [HUD] — and as such can be paired with other helmet upgrades that do n ot occupy the [HUD] slot, such as com units. A HUD can be paired with any kind of helmet that has a visor, lenses, screen, or other viewport that the display system can overlay. Primary hardware and necessary sensors are integrated directly into the helmet, usually including a small camera to intake relative data.