Sci-Fi Armor#
Armor provides a DEF bonus and a damage threshold, at the cost of an AGI/DEX penalty based on how restrictive it is. Some armor includes built-in upgrades or special properties.
DEF Bonus — Added to the wearer’s DEF score. AGI/DEX Penalty — Applied to AGI and DEX. Bulkier armor restricts movement more.
Armor#
| Name | Notes |
|---|---|
| Basic P-Suit | Pressurized. 1hr oxygen. Minimum protection for airless environments. |
| Classic Evosuit | Space suit. Popular among pilots and hazardous atmosphere workers. |
| Combat Vest | Simple, effective protective vest. No AGI/DEX penalty. |
| Light Combat Vest | Concealable. Lower profile version of the combat vest. |
| Padded Flight Suit | Partial Resistance: Burn. More protection than a standard coverall. |
| Scav Gear | Grants an extra body slot and +50 max carry weight. |
| Site Safety Gear | Basic corporate-approved protective gear. |
| Name | Notes |
|---|---|
| Combat Evosuit | Space suit. Targeting HUD. Designed for tactical use. |
| Enforcer Armor | No-frills armor favored by private security. |
| EVA Suit | An early model space suit well equipped but bulky. |
| Security Flight Suit | Built-in coms. Tactical variation of the padded flight suit. |
| Ultraweave Evosuit | Space suit. Partial Resistance: Sonic, Toxin. Most advanced Evosuit available. |
Light Armor#
Basic P-Suit
Basic P-Suit#
–Cr — +2 DEF — -1 AGI/DEX — 20lbs — 20pts — Pressurized
Upgrades: Local Coms, 1hr Oxygen Microtank
A basic unarmored pressure suit providing the bare minimum for work in environments with no or dangerous atmospheres.
Classic Evosuit
Classic Evosuit#
–Cr — +3 DEF — -1 AGI/DEX — 20lbs — 20pts — Space Suit
Upgrades: Local Coms
The lightest and cheapest of the Evosuit lineup, mass manufactured in staggering numbers. Popular among small craft pilots and those who work in settlements with hazardous atmospheres.
Combat Vest
Combat Vest#
–Cr — +3 DEF — -0 AGI/DEX — 18lbs — 25pts
A simple, effective, tried and true ballistic vest.
Light Combat Vest
Light Combat Vest#
–Cr — +2 DEF — -0 AGI/DEX — 12lbs — 15pts — Concealable
Similar to the combat vest but lighter and with a lower profile.
Padded Flight Suit
Padded Flight Suit#
–Cr — +1 DEF — -0 AGI/DEX — 10lbs — 15pts — Partial Resistance: Burn
A padded version of a basic flight suit offering a bit more protection than a standard coverall.
Scav Gear
Scav Gear#
–Cr — +2 DEF — -0 AGI/DEX — 15lbs — 15pts
Special: Gain an additional body slot (chest, back, or belt), +50 max carry weight
Scavengers throughout the galaxy have found many ways to carry everything all at once.
Site Safety Gear
Site Safety Gear#
–Cr — +1 DEF — -0 AGI/DEX — 4lbs — 10pts
The most basic gear approved by all corporate health and safety groups.
Heavy Armor#
Combat Evosuit
Combat Evosuit#
–Cr — +5 DEF — -1 AGI/DEX — 50lbs — 40pts — Space Suit
Upgrades: Targeting HUD, Emergency Shank
A more durable version of the Classic Evosuit, intended for tactical use.
Enforcer Armor
Enforcer Armor#
–Cr — +5 DEF — -1 AGI/DEX — 20lbs — 40pts
A no-frills armor set often used by private security details.
EVA Suit
EVA Suit#
–Cr — +6 DEF — -2 AGI/DEX — 200lbs — 80pts — Battery [Medium], Space Suit
Upgrades:Local Coms, SAFER Unit
An early model multi-layered space suit designed primarily for maintenance spacewalks. The attatched backpack includes a 5hr oxygen tank, SAFER unit, and medium battery power source. The user cannot equip items to the head, gloves, legs, or back while wearing this space suit.
Security Flight Suit
Security Flight Suit#
–Cr — +4 DEF — -1 AGI/DEX — 12lbs — 20pts
Upgrades: Local Coms
A variation of the padded flight suit designed for tactical use.
Ultraweave Evosuit
Ultraweave Evosuit#
–Cr — +7 DEF — -1 AGI/DEX — 35lbs — 55pts — Space Suit — Partial Resistance: Sonic, Toxin
Upgrades: Local Coms
The most advanced Evosuit available, using a state of the art multilayered high durability fabrics.
Armor Upgrades#
| Upgrade | Notes |
|---|---|
| Auto-Injector | Neck slot. Auto-administers a preloaded injector on trauma. |
| Chameleon Unit | Active camouflage system. |
| Emergency Shank | Arm slot. Single-use ranged or melee weapon. |
| Hazard HUD | Helmet [HUD]. Lowers hazard detection checks within 10ft. |
| Local Coms | Helmet [ear]. Short range encrypted radio coms. |
| MeBN HUD | Helmet [HUD]. Matches faces to bounties on the Mark’em Bounty Network. |
| SAFER Unit | Back. A propulsion unit for navigating in zero gravity. |
| Targeting HUD | Helmet [HUD]. Lock on to lower target number for ranged attacks. |
Armor Upgrades#
Auto-Injector
Auto-Injector#
–Cr — 0lbs — Neck
Automatically administers a preloaded medication for 0 AP when sufficient trauma is detected. Can be loaded with any injector such as ARA-5, Pain Suppressant, or Vitaboost. Takes up the Neck body slot.
Chameleon Unit
Chameleon Unit#
–Cr — 12lbs — 20pts — Battery [Medium] — Back
An active camouflage system that alters the appearance of an armor according to its surroundings. Costs 2 AP to activate and lasts 2d4 rounds. Provides a minor advantage to stealth checks to remain unseen. The system utilizes a backpack and series of low density projector arrays, both of which must be integrated ginto the armor. Takes up the back body slot. Runs on a medium battery, and requires one supply roll per activation.
Emergency Shank
Emergency Shank#
–Cr — 1lbs — 20pts — Arm
Attaches to a wrist. Can be fired once at normal range (15ft) or used as a melee weapon once extended (1 AP). Tales up the arms body slot.
Hazard HUD
Hazard HUD#
–Cr — 0lbs — Lvl 1 Encryption — Head [HUD]
A passive HUD that grants a minor advantage to detect or notice hazardous terrain, environments, and traps within 10ft. Displays a simple description of the hazard type.
Heads Up Display (HUD)#
Heads Up Displays, or HUDs, are helmet upgrades that add a display layer to a visor, screen, or lense. They occupy a sublet of the head body slot — Head [HUD] — and as such can be paired with other helmet upgrades that do n ot occupy the [HUD] slot, such as com units. A HUD can be paired with any kind of helmet that has a visor, lenses, screen, or other viewport that the display system can overlay. Primary hardware and necessary sensors are integrated directly into the helmet, usually including a small camera to intake relative data.
Local Coms
Local Coms#
–Cr — 0lbs — Lvl 2 Encryption — Head [Coms]
Short range radios used to communicate via encrypted direct channels. Takes up the head [coms] subslot.
MeBN HUD
MeBN HUD#
–Cr — 0lbs — Lvl 1 Encryption — Head [HUD]
A passive HUD that compares facial IDs to contracts on the Mark’em Bounty Network. Must have line of sight on a target within 30ft to make an accurate reading. Can be tricked by changes in appearance or lack of description/ID in the contract. Displays information related to any bounty placed on matching IDs — does not guarantee a match, further investigation may be needed.
Heads Up Display (HUD)#
Heads Up Displays, or HUDs, are helmet upgrades that add a display layer to a visor, screen, or lense. They occupy a sublet of the head body slot — Head [HUD] — and as such can be paired with other helmet upgrades that do n ot occupy the [HUD] slot, such as com units. A HUD can be paired with any kind of helmet that has a visor, lenses, screen, or other viewport that the display system can overlay. Primary hardware and necessary sensors are integrated directly into the helmet, usually including a small camera to intake relative data.
SAFER Unit
SAFER Unit#
–Cr — 40lbs — Battery [Medium], Bulky — Back
Simplified Aid For EVA Rescue unit
An early model propulsion unit for navigating in 0 gravity when separated from the spacecraft. Activate for 2 AP to push the user in any direction 10ft per round until collision with another object. Each activation requires one supply roll. Requires a medium battery to operate. Takes up the back body slot.
Targeting HUD
Targeting HUD#
–Cr — 0lbs — Lvl 1 Encryption — Head [HUD]
Can spend 1 AP to lock on to a target and gain a minor advantage to attacks made against that target. Displays a reticle that remains locked on until deactivated, the signal is disrupted, the target is destroyed, or line of sight is lost for one full round. Attacks made against a target you are not locked on to while the HUD is active on another target are at a disadvantage. Deactivating the display costs 1 AP.
Heads Up Display (HUD)#
Heads Up Displays, or HUDs, are helmet upgrades that add a display layer to a visor, screen, or lense. They occupy a sublet of the head body slot — Head [HUD] — and as such can be paired with other helmet upgrades that do n ot occupy the [HUD] slot, such as com units. A HUD can be paired with any kind of helmet that has a visor, lenses, screen, or other viewport that the display system can overlay. Primary hardware and necessary sensors are integrated directly into the helmet, usually including a small camera to intake relative data.